Clayton Brook Primary School

  1. Our Curriculum
  2. Curriculum Content
  3. Computing

Computing

As a school, we have adapted the iCompute primary computing scheme. This offers pupils a computing education designed for mastery using research-led computing pedagogies covering all three strands of the computing curriculum:

  • Computer science
  • Information technology
  • Digital literacy including esafety

Clayton Brook visions and principles for computing

Computing overview

Computing in the EYFS

Computing at Clayton Brook

Meet our computing ambassador, Kacper!

Computing Club

In our computing club this year we have designed our own key rings and printed them on a 3D printer. We have also been coding using Microbits.

Year 3 have been using Kahoot to test their understanding of online safety.

Year 6 have been using Scratch to create and program their own games.

Year 5 have created digital art using Sketchpad.

Online safety is an important component of our computing curriculum at Clayton Brook. Children revisit it weekly in their computing lessons.

Nursery have been improving their programming skills using the Beebots.

Year 2 have been using playdough and the iPads to create stop motion animations!

Oskar and Archie created a fantastic VLOG using what they had learnt about how to look after teeth.

Across school, the children have been enjoying using the quiz app Kahoot to test their sticky knowledge.